![]() ![]() It was first released for Windows in Japan with an English release by Xseed Games in 2012. I'll get back to you if I make any progress.Ys Origin is a 2006 action role-playing game by Nihon Falcom. Only reason I can't use the PC version for this is because it has totally different file formats from the Sony ports arcane ones at that.ĮDIT: It looks like Sora Evo might be loading the textures externally from the models, so this changes things a bit. I remember XSEED actually sourced some files from the PS3 ports when bringing the Sora trilogy to Steam, mainly for the HD sprites and artwork. Ao is possible too, and it's so easy that it's basically a drag-and-drop replacement.įor the Sora trilogy, it might be possible to source files from the PS3 version to make the Evo version's maps look better. I have succeeded in getting the PC version's map files to load, but I'm still experimenting to see what the best way to go about it is, mainly because the game is set up in a bizarre way where it basically has two copies (in different formats) of each map, and will break in some ways if certain ones are missing. This benign issue occurs with the standard low-res assets with the 60 FPS hack also. No, this is a problem with the 60 FPS VitaGrafix hack.The background textures flicker in the Velagunder and Nygtilger boss fights.Overclocking is strongly suggested if you use the 60 FPS hack. I recommend using VitaGrafixConfigurator with it. Where can I find the 60 FPS hack that was mentioned earlier?.This mod will work regardless of the game's current version.Does the game need to be updated for this mod to work?.You will need to rename the PCSE01033 folder inside the rePatch directory to match your region, however, as this mod was made from the US release. The regular data.na/ni/nu files only contain the unlocalized game files. Will this mod work on other regional versions?.If you want to do this optional step, go into app\PCSE01033\archives and delete data.na, data.ni, and data.nu.OPTIONAL: If you have the game installed on your memory card, you can can delete the original data.na, ni, and nu files to save space, since they are already in the rePatch folder.Copy the included rePatch folder inside the archive to the root of your memory card.Make sure you have at least 1.3 GB of free space on your memory card / SD card.Please note that rePatch only works on firmware 3.60-3.68. Visit if you don't know how to hack your Vita. You must have a hacked PS Vita running some form of HENkaku.I recommend trying to avoid these enemies whenever possible in this port. I'm not sure what exactly causes this, but it happens without the mod too. The Bazeraena enemies in the Demonic Core can still randomly crash the game when doing their hand laser attacks.(Mainly the ones on the outside of Darm Tower) Some floor textures still have visible seams between tiles.Anisotropic filtering is still disabled, so distant/angled textures will still be blurry.The game still has massive slowdowns with extravagant effects.The game will still stutter when first loading some sounds.It only replaces the low-res assets of the sprites and textures to improve the basic appearance of the game. Please note that this mod does not resolve the innate problems with the port. I did not experience any new crashes from the other assets I replaced. Considering how this port struggles with effects to begin with, this isn't a huge loss. Replacing these made the GPU Driver prone to crashing when loading certain maps. The one thing I was not able to replace were the effect textures. This helps the Vita version stand closer to the Switch port. This significantly improved the appearance of the game, and it baffles me that Dotemu didn't bother to include them from the start. I did a full playthrough with Hugo to test the mod, and found that there was no performance degradation other than slightly longer load times between maps (1 to 3 seconds longer due to the larger files). I replaced the following low resolution assets with the higher resolution ones from the PC version: Dotemu mostly based the port around the "Lightest" graphical preset offered by the PC version, except with 32-bit Textures and Mipmapping on.Īfter experiencing the 60 FPS hack through VitaGrafix, I wondered if it would be possible to push even more out of this port, since the game had plenty of VRAM to spare. nz/file/GwgB3YhS#ySVJgLiPdDX4YtGoZ_3LCbhFmx5W19x8vARxAU2eXNsįor those unaware, the Vita version of Ys Origin exclusively uses the low resolution assets from the original PC version, with the higher resolution assets being completely deleted. 387 MB download, 1.27 GB when decompressed.) (Remove the space between "mega" and "nz". ![]()
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